Classless Classes
Four superclasses:
- Enhanced
- Meta
- Fighter
- Magic-User
Universal
First-level:
- 10 ability score points (unweighted, min -2 max 5)
- 4 skills
- 4 HP (if we're doing those)
Fighter
Each level:
- 6 HP
- 2 maneuvers (or upgrades) learned
Other levels:
- levels divisible by 3: stat add
- other levels: 1 talent
Talent list:
- Shit like Indomitable, Second Wind, Action Surge, Fighting Style, etc.
- Or just merge with Maneuvers?
Magic User
Each level:
- 4 HP
- 2 Mana
- 2 spells (or upgrades or bindings) learned
Enhanced
First level:
- Modifiers based on type (should self-balance)
Each level:
- +1 to one ability score (never the same 2 levels in a row)
- One talent
- 6 HP per level, if we're doing HP
Lots of stat adds, powerful abilities every level, no maneuvers or powers
Examples:
- Dragon
- Golems
- Power Suit
- Tiefing
- Vampire
Scratch Space
HP in 5e
1st level | Each level | Classes |
---|---|---|
12 | 7 | Brb |
10 | 6 | Ftr, Pal, Rgr |
8 | 5 | Brd, Clr, Drd, Mnk, Rog, War |
6 | 4 | Sor, Wiz |
Thus:
- 1 class gets +5 at level 1
- 3 classes get +4 at level 1
- 5 classes get +3 at level 1
- 2 classes get +2 at level 1
- Avg: 3.27 or 3.5 (weighted/unweighted)
Abilities Per Level
Satisfying bundles:
- 2 Mana, 2 Spells
- 1 ability score, 1 enhanced talent
Less satisfying:
- 2 Maneuvers, part of a talent and stat add
What if you get 2 "things" per level, and that's it. That...is...it. Each thing is:
- Stat add (+1)
- Talent (as good as an enhanced talent)
- 2 Mana
- 2 Spells
- 2 Maneuvers
- 2 skills?
Or, a less stupid way:
- You get 5 BP per level
- stat add: 2 BP
- talent: 2 BP
- skill, mana, spell, manuever: 1 BP each